You touch a point on solid ground, choosing from the list of effects below. A 5 foot circle appears on the ground, glowing with the chosen color before disappearing. The moment a creature steps within 5 feet of this point, the effect triggers. The rig is invisible, but can be seen with Detect Magic. Alternatively, a creature can choose to make a DC 16 Arcana check to reveal it to them. The rig is dispelled after a creature triggers it, if dispelled, or after 1 hour.
White - The creature that triggered the rig is launched 30 feet into the air.
Red - The creature is set on fire, taking 3d6 fire damage at the end of each of their turns until extinguished.
Orange - The creature that triggered the trap's Movement is set to 0 for 30 seconds, or until attacked.
Yellow - All creatures within a 20 foot radius take 6d6 lightning damage.
Green - The creature that triggered the trap makes a DC 12 Constitution saving throw or takes 3d6 poison damage. This check is repeated at the end of their turn until they succeed on the saving throw.
Blue - All creatures within a 20 foot radius must succeed on a Dexterity saving throw against your spell save DC or become Prone.
Purple - The creature that triggered the trap takes 5d8 force damage.
Black - The creature that triggered the trap becomes Blind and Deafened for 30 seconds.
Previous Versions
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8/19/2021 7:02:01 AM
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Coming Soon
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