Level
5th
Casting Time
1 Action
Range/Area
Self (20 ft. *)
Components
V, S
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)

You create a transparent and intangible 10-foot-radius sphere of elemental energy centered on you. Choose between one of the following damage types; fire, acid, cold, radiant, poison, necrotic or lightning. You and creatures of your choice within the sphere have resistance to the chosen damage type while inside the sphere.

Additionally, as a bonus action for the spell’s duration, you can concentrate the sphere’s elemental energy and unleash it in a line originating from the border of the sphere that is 5 feet wide and 20 feet long. Any creature within that area must make a Dexterity saving throw. On a failed save, a creature takes 3d8 damage of the sphere’s damage type. On a successful save, a creature takes half damage.

At Higher Levels. When you cast this spell using a spell slot of 6th-level or higher, the damage increases by 1d8 for each spell slot level above 5th.

Spell Tags: Damage Buff

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Cowboycthulhu

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