You create a transparent and intangible 10-foot-radius sphere of elemental energy centered on you. Choose between one of the following damage types; fire, acid, cold, radiant, poison, necrotic or lightning. You and creatures of your choice within the sphere have resistance to the chosen damage type while inside the sphere.
Additionally, as a bonus action for the spell’s duration, you can concentrate the sphere’s elemental energy and unleash it in a line originating from the border of the sphere that is 5 feet wide and 20 feet long. Any creature within that area must make a Dexterity saving throw. On a failed save, a creature takes 3d8 damage of the sphere’s damage type. On a successful save, a creature takes half damage.
At Higher Levels. When you cast this spell using a spell slot of 6th-level or higher, the damage increases by 1d8 for each spell slot level above 5th.
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