Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Radiant

You capture sharp rays of light to forge a sword or dagger of brilliant golden light in your hand. This magic weapon lasts until the spell ends. It has the weapon properties associated with its weapon type. It deals a searing 2d8 radiant damage regardless of its weapon type. You are immediately proficient with it. The weapon illuminates the area around you with full light to 30' radius and an additional 30' radius to dim light if less illuminated.

If you drop the weapon or throw it, it dissipates at the end of your turn. You may cause the sword to disappear as a free action. While the spell persists, you can use a bonus action to cause the blade to reappear in your hand. When casting the spell or causing it to reappear in your hand you determine the weapon type from the following options:

Weapon Type Light Blade Properties
Longsword Finesse, light
Shortsword Finesse, and light
Rapier Finesse, light
Greatsword Heavy, and two-handed
Dagger Finesse, light, and thrown (range 20/60)

For the purpose of any weapon-related cantrips, the light blade is a melee weapon worth at least 1sp.

At Higher Levels. When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 3d8. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8. When you cast it using a spell slot of 7th level or higher, the damage increases to 5d8.

* - (must not be in complete darkness)

Previous Versions

Name Date Modified Views Adds Version Actions
8/19/2021 6:56:59 PM
2
1
--
Coming Soon

Spell Tags: Creation Damage Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Light Domain (Legacy) Cleric (Legacy) - Forge Domain Bard (Legacy) - College of Swords

Kheldul

Comments

Posts Quoted:
Reply
Clear All Quotes