Level
Cantrip
Casting Time
1 No Action
Range/Area
Unlimited
Components
V
Duration
1 Round
School
Divination
Attack/Save
None
Damage/Effect
Choose an ally. Until the start of their next turn, they may use a reaction if they haven't already used one.
Moreover, on their turn the chosen ally may use:
- an action,
- movement,
- and/or bonus action
of their choice and in any order they please.
This spell does not provide additional actions or actually do anything at all, it's just the rules of the game.
At Higher Levels. By 5th level, have the ally character's player make a Wisdom saving throw at the start of their next turn. On a failure this spell (still) has no effect and they waste your time doing nothing except gibber uncontrollably (again).
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