Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
Melee
Damage/Effect
Combat (...)

As a part of this As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects and the caster can make an additional attack for half damage.

The caster may move between their additional strikes in the same manner as if making Extra Attacks.

The number of attacks that may follow the first hit increases as the caster increases in level.

At 5th, 11th, and 17th levels, the caster may make an additional attack at half damage if all attacks before it have hit, to a maximum of 4 additional attacks.

* - (A melee weapon)

Spell Tags: Damage Combat

Available For: Sorcerer (Legacy) Cleric (Legacy) - War Domain (Legacy) Wizard (Legacy) - Bladesinging (Legacy) Bard (Legacy) - College of Swords Warlock (Legacy) - The Hexblade

Drormak

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