You summon a bright green light and the forces of time wrap around your target. The target becomes grappled in time and therefore cannot take actions or move. You can use the power of time to exchange life for example, you become 2 years younger and your target ages 2 years in turn. Or use the time warp to travel back in time for a short while in the place you currently are and see what it was like before, how far back or forward depends on how long you cast the spell, you will be able to stay in the past or future depending on how long the DM sats you can or by a roll of 1d20. Hours, minutes, or days, as the length are decided by the DM before the roll total. The target takes time damage equal to 1d6+ your wisdom modifier, if you exchange ages.
1 action: 1 hour
1 round: 1 day
1 minute: 1 year
* - (Time Stone (will not be consumed))Previous Versions
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1/4/2019 2:41:05 PM
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