By using this spell, the caster can create a shimmering aura of whirling light that surrounds the chosen creature. This protective aura makes the creature more difficult to hit in combat by providing a to AC and Saving throws. In addition, missile or directed spell attacks might be deflected or reduced by the chaotic energy of the shield, as shown below:
1d100+caster's level
01-85 No unusual effect, creature gains normal benefits of Chaos Ward
86-95 Spell or attack automatically defeated
96-99 Spell or attack ricochets, affecting a random creature within 30 feet - normal attack roll or saving throw is rolled for the random creature to be affected
100+ Spell or attack reflected back at originator, normal attack roll or saving throw applies.
To qualify as a directly aimed spell, the spell must affect only the target creature in question. A spell such as hold person or sleep that happens to include the creature in its area of effect does not count as a directed spell and does not trigger the chaos ward.
* - (a playing card used by a rogue of chaotic alignment)
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