Level
2nd
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
10 Minutes
School
Abjuration
Attack/Save
None
Damage/Effect

By using this spell, the caster can create a shimmering aura of whirling light that surrounds the chosen creature. This protective aura makes the creature more difficult to hit in combat by providing a to AC and Saving throws. In addition, missile or directed spell attacks might be deflected or reduced by the chaotic energy of the shield, as shown below:

1d100+caster's level

01-85   No unusual effect, creature gains normal benefits of Chaos Ward
86-95   Spell or attack automatically defeated
96-99   Spell or attack ricochets, affecting a random creature within 30 feet - normal attack roll or saving throw is rolled for the random creature to be affected
100+    Spell or attack reflected back at originator, normal attack roll or saving throw applies. 

To qualify as a directly aimed spell, the spell must affect only the target creature in question. A spell such as hold person or sleep that happens to include the creature in its area of effect does not count as a directed spell and does not trigger the chaos ward.

* - (a playing card used by a rogue of chaotic alignment)

Available For: Warlock (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

UmamiBonez

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