You create a dark force 60-foot-radius sphere of parasitic smog centered around you. The sphere spreads around corners, and its area is heavily obscured. It lasts for the duration or until it's dispelled. Those with dark vision will find it difficult to see past this dark smog (10 feet), and any light cast within the vicinity only shines for 5 feet.
Within the smog, small parasitic bugs begin to appear and fly around, and those considered the caster's enemy have to make a Wisdom saving throw equal to the casters saving DC.
- If they fail, the bugs begin to swarm around the individual dealing 2d10 damage.
- If they roll a natural 1, they gain 2d10+5 1d10 minutes of short-term madness.
- If they succeed, they take half of 2d10.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8. Level 5 spell slot or higher; if the individual fails, regardless of any number, they gain 1d10 of short-term madness, and those with dark vision can't see within the smog at all, and any light cast flickers and dies.
* - (parasite)
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