Level
2nd
Casting Time
1 Minute
Range/Area
Self 10 ft.
Components
M *
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You reach into the depths of your imagination to conjure and awaken an imaginary friend. Draw the imaginary friend you wish to summon on a piece of paper, and then spend one minute concentrating on the drawing while imagining it taking form.

This imaginary friend acts independently from you and has its own distinct personality types. It is unable to interact with any physical objects and is not able to be seen or heard by anyone else without Truesight. The imaginary friend is also unable to pass through physical objects. However, it is able to see and hear as if it was real, and contains all accumulated knowledge that you yourself have obtained. You are also not telepathically linked to your imaginary friend, so in order to communicate you must do so as if you were trying to communicate with a real being.

Your imaginary friend can travel up to 1 mile away from you before automatically being dispelled.

* - (A drawing of a creature you imagined)

Spell Tags: Summoning

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Ir0nB34r

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