Level
6th
Casting Time
1 Hour
Range/Area
Self
Components
V, S, M *
Duration
30 Days
School
Transmutation
Attack/Save
None
Damage/Effect
Shapechanging

You transform into the form of a Noble Wolf. The spell lasts for the duration, or until you choose to end it (no action required), or until your Noble Wolf form drops to 0 hit points. While you are transformed, you uses the Noble Wolf stat block. The wolf pelt you wear for this spell determines the color and pattern the Noble Wolf will have.

Your game statistics are replaced by the statistics of the Noble Wolf, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies.

When you transform, you assume the hit points and Hit Dice of the Noble Wolf. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form.

While you are in the Noble Wolf form, you are able to cast spells as long as the spell does not require any material components. You can perform the somatic and verbal components of your spells while in the Noble Wolf form, but you aren’t able to provide material components. You do regain spell slots as you normally would in your natural form, but you are unable to charge or prepare any additional spells while in the Noble Wolf form.

You choose whether your equipment falls to the ground in your space or merges into the Noble Wolf form. You can’t activate, wield, or otherwise benefit from any of your equipment that merges with the Noble Wolf form until you leave the Noble Wolf form.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the creature assumes the higher level for that casting wherever it uses the spell’s level in its stat block. Also, when you use a spell slot of 7th level, you can maintain your wolf form for up to 90 days. When you use a spell slot of 8th level, you can maintain your wolf form for up to 300 days. When you use a spell slot of 9th level, you can maintain your wolf form for up to 1,000 days.

NOBLE WOLF

Armor Class 10 + the level of the spell (natural armor)

Hit Points 55 + 15 for each spell level above 6th

Speed 50 ft., climb 30 ft., swim 30 ft.

STR
19 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
--
WIS
--
CHA
--

Senses darkvision 60 ft., passive Perception --

Languages understands the languages you know, but can only speak with telepathy 30 ft.

Challenge -- Proficiency Bonus equals your bonus

Magic Weapons. The Noble Wolf’s weapon attacks are magical.

Keen Hearing and Smell. The Noble Wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The Noble Wolf has advantage on an attack roll against a creature if at least one of the your allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The Noble Wolf makes a number of attacks equal to one–third this spell’s level (rounded down).

Bite. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 2d6 + 4 + the spell’s level piercing damage. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked prone.

* - (A wolf pelt, which must be worn by you while casting the spell. Rare incense and canine teeth worth 250 gold burned in a bundle of firewood made of pine, which the spell consumes.)

Previous Versions

Name Date Modified Views Adds Version Actions
8/22/2021 2:53:12 AM
5
1
--
Coming Soon

Spell Tags: Shapechanging

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

DaemonSultan

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