Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (60 ft. *)
Components
V, S, M *
Duration
Instantaneous 10 Minutes
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Damage

A slightly transparent, glowing yellow war hammer about the same size as a human appears in an area the caster can see within range. The hammer appears 6 feet above the ground and rises to 10 feet before falling with tremendous force and creating ripples of deadly force around it.

If the caster tries to cast the spell when there is not enough ceiling room, the spell fails. If a creature is in the way of the hammer forming, such as a giant or a flying creature, the spell fails.

When the hammer falls, each creature within 10 feet of that point must make a Strength saving throw or be thrown 1d10 plus the caster's Wisdom modifier feet and be knocked prone. A creature takes 2d8 force damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d8 for each slot level above 3rd.

* - (A tiny warhammer made of precious metals worth at least 50gp)

Spell Tags: Damage

Available For: Cleric (Legacy)

TheB4dComputer

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