Often used for construction and crafting, this spell serves as a quick but powerful glue meant to keep things from falling apart...
Choose an object you can see within range that fits within a 10 foot cube, (such as a brick on the wall, a floorboard, a sword, a shield... etc). The object gains 80 temporary hit points, and any other objects that are touching the targeted item/object when the spell initially takes effect are instantly attached to the targeted object (agglutinated) for the duration.
If a creature is touching the targeted object at the time of casting, the creature may make a dexterity saving throw to cease contact with it to avoid the effect assuming they can do so, which may result in dropping/letting go of the item if they were holding it. If they fail to cease contact once the spell takes effect, whatever body parts that are touching it become stuck to the object. A creature stuck to an object in this way is treated as carrying/holding the item until the item is separated from them. If the item cannot be moved, the creature's speed becomes zero, and they have disadvantage to dexterity saves until they can be freed.
A creature may use an action to make a Strength check against your spell save DC to successfully separate the targeted item from an object or a creature.
The spell ends when all the objects and creatures are no longer stuck to the item, when the affected object makes contact with any amount of universal solvent, when the effected item is destroyed or when the effect is dispelled.
Alternatively, if you target a contruct or a structure (Such as a building, wall, or vehicle) with this spell, it gains 80 temporary hit points. No additional effects occur.
If the target already has temporary hit points, it continues to stack - to a maximum of 800 temporary hit points for structures, 80 temporary hit points for constructs, and 160 hit points for objects that fit within a 10 foot cube.
* - (A mimic's tooth)
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