You toss a solid metal rod worth at least 100gp in an unoccupied space within 10 feet of you causing a bolt of lightning to arch between the rod and your hand. A creature in the line of the lightning must make a Dexterity saving throw or take 6d6 lightning damage, half on a successful save.
Until the spell ends, you can use an action on each of your turns to move the metal rod to an unoccupied space up to 30ft.
A creature who starts their turn in the line or that touches the line for the first time on their turn must make a Dexterity saving throw or take 6d6 lightning damage, half on a successful save.
If the distance between the metal rod and yourself ever becomes more than 60ft the spell ends and the rod drops to the ground.
Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you can toss another metal rod worth at least 100gp 10 feet from you in an unoccupied space for each slot level above 5th. All rods must be within 60 feet of you or the spell ends. When you use an Action on your turn you can move up to one metal rod. The bolt of lightning sparks between your hand and all metal rods used in the casting of this spell.
* - (a solid metal rod worth at least 100 gp)
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