Level
6th
Casting Time
1 Action
Range/Area
90 ft. (40 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)

A burst of pure magical energy erupts on a point of your choosing within range. Each creature in a 40-foot sphere must make a Dexterity saving throw, taking 6d12 damage of one the types below. A target takes half damage on a successful save and suffers no additional negative affects. The first d12 rolled determines the type of damage taken.

1. Fire.

2. Acid.

3. Lightning.

4. Poison.

5. Cold.

6. Thunder.

7. Psychic.

8. Necrotic.

9. Radiant.

10. Force.

11. Piercing.

12. Damage type of your choice, and add your spellcasting modifier to the total damage.

Previous Versions

Name Date Modified Views Adds Version Actions
8/23/2021 6:56:52 PM
4
0
--
Coming Soon

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

reedo_67

Comments

Posts Quoted:
Reply
Clear All Quotes