Chaos magic fills your hands as you cast this spell. Choose a spell level, of which you are able to cast, from 1st to 5th level, and then roll a d100. The DM will consult the Chaos spell list, choosing the matching level and roll, then substitutes this spell with the spell rolled (components of this spell do not change, but every other aspect of the spell changes to match the rolled spell). The DM will then, at their discretion, give a description of the "feeling" of the substituted spell ("your hands feel a burning sensation", or "you feel as though you could conjure an image from your mind") and asks for a valid target within the range of the rolled spell. The spell must go off if there is a valid target, if there is not one it fizzles. If a spell normally requires concentration, it doesn't require concentration in this case; the spell lasts for its full duration.
Additionally, casting this spell can substitute for a roll on the Tides of Chaos table.
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