Level
6th
Casting Time
2 Actions
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Fire (...)

You gather eldritch energy in your body to produce a ball of pure energy while chanting. You cannot move while gathering the energy. Once 2 turns have passed, you may choose a point within 120ft to send the ball. Once a ball reaches its destination or impacts against a solid surface, the ball explodes. Each creature within 15 feet of the point where the ball explodes must make a Dexterity saving throw. A creature takes 5d10 necrotic damage on a failed save, or half as much damage on a successful one, plus 2d8 force damage.

You stop casting the spell if you are incapacitated, interrupted, move by choice, or can no longer speak.

Available For: Warlock (Legacy)

LilMoonlight

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