Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
S
Duration
10 Minutes
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Banishment (...)

You can displace a target creature from the current timeline. An unwilling creature must succeed on a Constitution saving throw, or disappear in a flash of white energy. Additionally, if the target fails, then all creatures within 500 ft. other than the caster and the target must make a Charisma saving throw, or all memory of the target is erased for the duration of the spell.

During this time, the creature is completely undetectable and can move in any direction. It can only see the worldline it originated from, but everything is visually sporadic and is inconsistently speeding up and slowing down, and it can't see anything more than 60 feet away. A displaced creature cannot interact with anything and cannot use spells or abilities but can use its action to attempt to end the displacement by making an Intelligence check against your spell save DC. If it succeeds, it escapes, and the effect ends.

When the effect ends, the creature reappears in the same space it was in before being displaced. If the space is occupied when the creature returns, it appears in the nearest open space and takes no damage.

Previous Versions

Name Date Modified Views Adds Version Actions
8/31/2021 7:49:01 PM
0
1
1
Coming Soon

Spell Tags: Control Banishment Dunamancy

Available For: Wizard (Legacy) Sorcerer (Legacy) - Aberrant Mind (Legacy)

ruse10001

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