A beam of crackling wild energy streaks a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam. The Beams are launched one at a time in quick succession,
Treat this Spell as Eldritch Blast for any Invocations.
Each attack roll is compared to the following table and if the result is higher AND the attack hits, roll wild magic
1st Bolt 15
2nd Bolt 10
3rd Bolt 5
4th Bolt guaranteed
When Using a spell focus Wild energy is minimized
1st Bolt 20
2nd Bolt 15
3rd Bolt 10
4th Bolt guaranteed
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Posted Aug 26, 2021This makes a neat spin on a classic spell. Reminds me of the Acquisition's Incorporated spells.