Level
2nd
Casting Time
1 Action
Range/Area
Self (20 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Frightened

You attempt to induce strong emotions in a large group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw. If a creature fails its saving throw, choose one of the following two effects.

You cause a target to be frightened.

You can make a target hostile towards creatures of your choice that it is passive toward. This aggression ends if the target passes a Charisma saving throw caused by this spell. When the spell ends, the creature becomes passive again, unless the DM rules otherwise.

At the end of each of its turns, the target can make another Charisma saving throw. On a success, the spell ends on the target.

Previous Versions

Name Date Modified Views Adds Version Actions
8/26/2021 10:37:08 PM
2
1
1
Coming Soon
8/26/2021 10:40:22 PM
2
0
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Coming Soon

Spell Tags: Social

Available For: Bard (Legacy) Cleric (Legacy) Paladin (Legacy) - Oath of Redemption Warlock (Legacy) - The Archfey (Legacy)

Midnight_The_Hunter_of_Night

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