Level
5th
Casting Time
1 Action
Range/Area
300 ft. (30 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Restrained

You summon powerful winds from the planes of elemental chaos, infusing it with energy from the Shadowfell and drawing powerful ocean beasts from the elemental plane of water into the vortex, combining their power at a point you can see within range. The sky around the area of the spell turns blood red and the vortex becomes filled with skeletal sharks. The tornado is a 150-foot tall cone with a 30-foot radius that is considered difficult terrain. Each creature that starts its turn within the cone or who enters the the cone for the first time on a turn must succeed on a Strength saving throw or be restrained by the vortex and take 5d4 piercing damage and 5d4 slashing damage. On a success, the creature takes half the damage and is not restrained.

The Baby Sharknado moves 10-feet in a random direction at the end of each of your turns.

* - (A phial of blood)

Available For: Druid (Legacy) Ranger (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Paladin (Legacy) - Oath of the Ancients (Legacy) Sorcerer (Legacy) - Storm Sorcery

NickClark

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