The following spell name is directly taken from Blizzard, but I owe nothing related to World of Warcraft nor Blizzard. I merely wish to bring the spell to the masses. All rights go to Blizzard Entertainment.
Creator note: This spell might feel extremely powerful, and probably is, so make sure to consult your DM before use. I made it with the Death Knights from the World of Warcraft universe in mind, therefor making it powerful.
You point your weapon at a location within 120 feet. A necrotic corruption befalls the area in a 30 feet radius, bubbling and bursting with necrotic power! All creatures within the area that is not Undead must make a Constitution saving throw when the spell is cast under them, at the start of their turn and when they enter the area. Failing the saving throw causes a creature to suffer 4D6 Necrotic damage and have their speed reduced by 15 until the end of their next turn. Succeeding the saving throw causes only half damage. The death and decayed area lasts for 1 minute.
At Higher Levels. Increases the damage dice by 1D6 for each spell slot used above 3rd level.
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