You call roots from beneath the earth to inflict physical damage on all enemies within a self-centered 10-meter sphere. Those impacted must make a Dexterity saving throw or take 8d8 piercing damage and be knocked prone. Successful saves take half damage and are not knocked prone.
While maintaining concentration, you can keep the gnarled roots around you to protect you from melee. Every space within your ten-meter sphere is considered difficult terrain. Any creature that enters the sphere of thorns for the first time takes 1d8 of piercing damage, and melee attacks against you have disadvantage.
If you move while the spell is cast, the difficult terrain temporarily disappears for 1 round as the thorns retract back into the earth and follow you. It takes one bonus action to regrow the thorns once you have stopped moving and your turn has ended.
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