Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
S
Duration
Special 1 Hour
School
Conjuration
Attack/Save
Melee
Damage/Effect
Fire

After the usage of one action to cast the spell, the person you have touched (or yourself) now has flaming hands. The flame does not damage the wielder. The fire has a 10ft range of light. The color of fire can differ depending upon the willpower of the wielder of the flaming hands.

An additional 1d6 fire damage will be added to each unarmed attack roll, or an attack roll that comes from the wielder's hands. The flaming hands can also be used to heat any object within touch. If you touch or grapple an enemy, they will take 2d4 fire damage every round in contact with the flaming hands.

The flaming hands will die out if one of the following things happens: a) 1 hours passes from the moment of casting, b) the wielder attacks 3 times with the flaming hands, or c) the wielder grapple/touches an enemy for 2 turns (does not have to be consecutive).

Spell Tags: Damage Buff Combat

Available For: Druid (Legacy) Warlock (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Teboxian

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