Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect

You must be at least a 15th level Wild Magic Sorcerer to learn this spell.

You call forth your higher knowledge of the inner workings of chaos and disorder to bring forth positive energy.

The target of this spell rolls a 1d100 and gains the result on the following table.

1,  you gain back your full hit points

2, you gain 1d20 hit points back

3, your ac increases by 1 for 1 hour

4, you gain the ability to speak any language for 2 hours

5, you cast fly on yourself

6, you gain truesight for 2d4 hours

7, you gain tremor sense for 1d10 hours

8, you shapechange into a creature 1 CR higher than your level

9, you cast greater invisibility on yourself for 1d20 rounds

10, you cast greater restoration on yourself

11, your proficiency bonus increases by 2 for 2 hours

12, your next attack deals double damage

13, all of the attacks you make next turn do critical damage

14, a random non magical item in your inventory becomes enchanted

15, next round you can spend 1d100 hit points and cast any spell of your choice 1 spell level higher than your spellcasting level

16, your dexterity is 20 for the next 10 minutes

17, you gain a burrow speed of 200 feet for 10 minutes

18, you cast fireball as a 9th level spell

19, you recover all of your expended spell slots

20, you teleport 1d100 feet to a location of your choice 

21, you cast teleport and you automatically succeed and arrive safely

22, for the next 24 hours you have advantage on all ability checks

23, for the next minute you have advantage on every single roll you make

24, you are immune to poison and disease for 1 week

25, for the next week no creature will attack you unless you attack first

26, for the next hour you are immune to all non magical damage

27, you cast scrying and the creature you scry on automatically fails their save

28, all creatures within 30 feet gain a +3 to ac until they take a long rest

29, an invisible dome that cannot be pierced or penetrated by any means appears around you for 30 seconds giving you invulnerability to everything

30, you permanently learn 1 new language of your choice

31, you learn 1 cantrip permanently if you have already rolled this roll again

32, the next time you are knocked prone the creature that knocked you down also falls prone

33, you cast otto’s irresistible dance

34, all creatures within 60 feet of you regain 100 hit points any extra are temporary hit points

35, for the next 1d20 hours you are proficient in every skill

36, your hit point maximum permanently increases by 5 you can only gain this effect once, if you roll it again reroll the table

37, for the next 1d4 hours your intelligence is 30

38, for the next week you have a climb speed of 60 feet

39, you triple in size and strength for 1d8 hours and your attacks deal an additional 3d10 damage

40, you instantly gain the benefits of a long rest

41, for the next week you automatically succeed wisdom checks

42, you cast mass polymorph

43, the next attack that hits you deals no damage

44, for the next 1d4 rounds you gain resistance to all damage

45, you have double range in all attacks for 2d8 minutes including melee

46, you gain darkvision for 1000 feet

47, you turn into a triton race for 1 hour

48, 100d100 gold pieces appear next to you

49, you gain the benefits of a short rest

50, you cast 1 1st level spell of your choice

51, you cast 1 2nd level spell of your choice

52, you cast 1 3rd level spell of your choice

53, you cast 1 4th level spell of your choice

54, you cast 1 5th level spell of your choice

55, you cast 1 6th level spell of your choice 

56, you cast 1 7th level spell of your choice

57, you cast 1 8th level spell of your choice

58, You gain the effects of blur

59, You gain the effects of the enlarge spell

60, You gain the effects of the invisibility spell

61, You gain the effects of 1 buffspell under 9th level of your choice for 1d10 times its duration

62, You gain the effects of catnap

63, You gain the effects of elemental weapon

64, You gain the effects of fly

65, You gain the effects of haste 

66, You gain the effects of fire shield

67, You gain the effects of greater invisibility

68, You gain the effects of shapechange

69, You gain the effects of stoneskin

70, You gain a simulacrum it exists until it dies, if you already have one this does not destroy it

71, You cast Banishment

72, You cast Animate objects

73, You gain 1d40 temporary hit points

74, You cast far Step

75, You gain an extra attack for 1d6 rounds

76, An exact duplicate of yourself appears next to you and fights for you for 1d4 rounds.

77, You cast bigby’s hand

78, You cast mass cure wounds

79, Your unarmed strikes deal 1d100 damage for 1d8 rounds

80, you gain all the abilities of a 20th level swashbuckler rogue for 1d6 rounds

81, you gain all the abilities of a 20th level divination wizard with every wizard spell memorized for 1d6 rounds

82, you gain all the abilities of a 20th level Berserker barbarian for 1d6 rounds

83, you gain all the abilities of a 20th level champion fighter for 1d6 rounds

84, you gain all the abilities of a 20th level way of the drunken master monk for 1d6 rounds

85, The next attack that hits you heals you the amount of damage it would have done.

86, You are immune to the next type of damage you take for 1 hour

87, You cast dominate monster at 9th level

88, your next attack or spell deals an extra 1d100 damage

89, your speed is 1d1000 for 1d8 hours rounds

90, you turn into the dragon of your choice for 1d4 rounds

91, You cast shapechange

92, You get a critical on the next roll you make

93, You learn one cantrip of your choice permanently

94, You cast Harmful Chaos 1d10 times

95, You cast fireball

96, You cast lightning bolt

97, You gain the effects of heal spell

98, You cast ice knife at 9th level

99, You cast 1 9th level spell of your choice

100, you cast a 1 9thlevel spell of your choice from any spell list and gain the benefits of a long rest

* - (A drop of water that has passed through the plane of Limbo)

Available For: Sorcerer (Legacy) - Wild Magic (Legacy)

Farengar_Harpell

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