You must be at least a 15th level Wild Magic Sorcerer to learn this spell.
You call forth your higher knowledge of the inner workings of chaos and disorder to bring forth positive energy.
The target of this spell rolls a 1d100 and gains the result on the following table.
1, you gain back your full hit points
2, you gain 1d20 hit points back
3, your ac increases by 1 for 1 hour
4, you gain the ability to speak any language for 2 hours
5, you cast fly on yourself
6, you gain truesight for 2d4 hours
7, you gain tremor sense for 1d10 hours
8, you shapechange into a creature 1 CR higher than your level
9, you cast greater invisibility on yourself for 1d20 rounds
10, you cast greater restoration on yourself
11, your proficiency bonus increases by 2 for 2 hours
12, your next attack deals double damage
13, all of the attacks you make next turn do critical damage
14, a random non magical item in your inventory becomes enchanted
15, next round you can spend 1d100 hit points and cast any spell of your choice 1 spell level higher than your spellcasting level
16, your dexterity is 20 for the next 10 minutes
17, you gain a burrow speed of 200 feet for 10 minutes
18, you cast fireball as a 9th level spell
19, you recover all of your expended spell slots
20, you teleport 1d100 feet to a location of your choice
21, you cast teleport and you automatically succeed and arrive safely
22, for the next 24 hours you have advantage on all ability checks
23, for the next minute you have advantage on every single roll you make
24, you are immune to poison and disease for 1 week
25, for the next week no creature will attack you unless you attack first
26, for the next hour you are immune to all non magical damage
27, you cast scrying and the creature you scry on automatically fails their save
28, all creatures within 30 feet gain a +3 to ac until they take a long rest
29, an invisible dome that cannot be pierced or penetrated by any means appears around you for 30 seconds giving you invulnerability to everything
30, you permanently learn 1 new language of your choice
31, you learn 1 cantrip permanently if you have already rolled this roll again
32, the next time you are knocked prone the creature that knocked you down also falls prone
33, you cast otto’s irresistible dance
34, all creatures within 60 feet of you regain 100 hit points any extra are temporary hit points
35, for the next 1d20 hours you are proficient in every skill
36, your hit point maximum permanently increases by 5 you can only gain this effect once, if you roll it again reroll the table
37, for the next 1d4 hours your intelligence is 30
38, for the next week you have a climb speed of 60 feet
39, you triple in size and strength for 1d8 hours and your attacks deal an additional 3d10 damage
40, you instantly gain the benefits of a long rest
41, for the next week you automatically succeed wisdom checks
42, you cast mass polymorph
43, the next attack that hits you deals no damage
44, for the next 1d4 rounds you gain resistance to all damage
45, you have double range in all attacks for 2d8 minutes including melee
46, you gain darkvision for 1000 feet
47, you turn into a triton race for 1 hour
48, 100d100 gold pieces appear next to you
49, you gain the benefits of a short rest
50, you cast 1 1st level spell of your choice
51, you cast 1 2nd level spell of your choice
52, you cast 1 3rd level spell of your choice
53, you cast 1 4th level spell of your choice
54, you cast 1 5th level spell of your choice
55, you cast 1 6th level spell of your choice
56, you cast 1 7th level spell of your choice
57, you cast 1 8th level spell of your choice
58, You gain the effects of blur
59, You gain the effects of the enlarge spell
60, You gain the effects of the invisibility spell
61, You gain the effects of 1 buffspell under 9th level of your choice for 1d10 times its duration
62, You gain the effects of catnap
63, You gain the effects of elemental weapon
64, You gain the effects of fly
65, You gain the effects of haste
66, You gain the effects of fire shield
67, You gain the effects of greater invisibility
68, You gain the effects of shapechange
69, You gain the effects of stoneskin
70, You gain a simulacrum it exists until it dies, if you already have one this does not destroy it
71, You cast Banishment
72, You cast Animate objects
73, You gain 1d40 temporary hit points
74, You cast far Step
75, You gain an extra attack for 1d6 rounds
76, An exact duplicate of yourself appears next to you and fights for you for 1d4 rounds.
77, You cast bigby’s hand
78, You cast mass cure wounds
79, Your unarmed strikes deal 1d100 damage for 1d8 rounds
80, you gain all the abilities of a 20th level swashbuckler rogue for 1d6 rounds
81, you gain all the abilities of a 20th level divination wizard with every wizard spell memorized for 1d6 rounds
82, you gain all the abilities of a 20th level Berserker barbarian for 1d6 rounds
83, you gain all the abilities of a 20th level champion fighter for 1d6 rounds
84, you gain all the abilities of a 20th level way of the drunken master monk for 1d6 rounds
85, The next attack that hits you heals you the amount of damage it would have done.
86, You are immune to the next type of damage you take for 1 hour
87, You cast dominate monster at 9th level
88, your next attack or spell deals an extra 1d100 damage
89, your speed is 1d1000 for 1d8 hours rounds
90, you turn into the dragon of your choice for 1d4 rounds
91, You cast shapechange
92, You get a critical on the next roll you make
93, You learn one cantrip of your choice permanently
94, You cast Harmful Chaos 1d10 times
95, You cast fireball
96, You cast lightning bolt
97, You gain the effects of heal spell
98, You cast ice knife at 9th level
99, You cast 1 9th level spell of your choice
100, you cast a 1 9thlevel spell of your choice from any spell list and gain the benefits of a long rest
* - (A drop of water that has passed through the plane of Limbo)
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