Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Poison (...)

A sickly green streak flashes from your pointing finger to a point you choose within range and then detonates into a mass of wet sticky droplets. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 6d6 poison damage on a failed save, or half as much damage on a successful one.

The poison spreads around corners, and remains in place for an additional turn. Creatures who enter the area for the first time on a turn or starts its turn there must make a Constitution check or receive 2d8 poison damage. The poison is not flammable.

Usage of this spell consumes one sorcery point

At Higher Levels. A side-effect of spell transmutation is that spells cannot be cast at higher levels

* - (a tiny ball of bat guano and sulfur)

Spell Tags: Damage Control

Available For: Sorcerer (Legacy)

kepath1

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