Level
3rd
Casting Time
1 Action
Range/Area
150 ft.
(20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning
A bright spark of lightning flashes from your pointing finger to a point you choose within range and then brightens with a low boom into a sphere of crackling electricity. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 5d6 lightning damage on a failed save, or half as much damage on a successful one.
The lightning does not spread around corners. Creatures who wear metal armour have disadvantage on their saving throw.
Usage of this spell consumes one sorcery point
At Higher Levels. A side-effect of spell transmutation is that spells cannot be cast at higher levels
* - (a tiny ball of bat guano and sulfur)
Comments