Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
S, M *
Duration
5 Minutes
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Combat (...)

Any open wound you contain is now diseased, and whoever comes in direct contact with it has to make a con save. If the individual attacks the caster during the spell's duration, they have to make a dexterity saving throw. If they fail the Dexterity saving throw, they have to make a constitution saving throw for the first interaction.

All saving throws are based on the caster's Spell Save DC.

Damage dealt is 1d6+Caster's Con Modifier of necrotic damage. 

  • If they succeed, they take half of the 1d6+Caster's Con modifier damage on the first interaction.
  • If they fail the first con save, they take total damage and make a constitution save for the next four turns until they succeed.
  • Once they make that second successful con save, they easily shrug it off.

At higher levels: Starting at level 3, add +2 to the spell, save DC for this spell only and increase the damage dealt by 1d6, and the spell lasts for an additional 2 rounds for those infected for every level higher.

Those affected by it get a burning sensation from the touch and start to feel feverish.

* - (Your own blood)

Spell Tags: Creation Damage Control Combat Special

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Death Domain Druid (Legacy) - Circle of Spores Ranger (Legacy) - Swarmkeeper

VampireSari

Comments

Posts Quoted:
Reply
Clear All Quotes