Level
1st
Casting Time
1 Action
Range/Area
15 ft.
Components
V, S, M *
Duration
Concentration
10 Minutes
School
Evocation
Attack/Save
None
Damage/Effect
Combat (...)
You conjure an opaque glass collar around the neck or an appendage of a creature you can see. A creature wearing this collar cannot use the Dash action on their turn and must expend 10 feet of movement to move on their turn.
The collar weighs nothing and can be removed as an action with a successful DC 18 Strength (Athletics) check. If removed, the collar shatters and the spell ends.
Comments