Static fills the air as you complete the spell. With a gesture you create magical conductivity between two creatures, and a bolt of electricity arcs between them with a shockingly loud crackle.
A 5 foot wide line of lightning arcs out up to 100 feet and blasts out from one creature you choose to another. Each creature in the line must make a Dexterity saving throw. A creature takes 6d6 lightning damage on a failed save, or half as much damage on a successful one. If the first creature targeted is immune to Lightning damage or has an effect that would prevent all damage on a successful save, the arc fails to create and neither creature takes damage.
The lightning ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.
* - (a small splinter of metal)
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