You conjure a Tiny mechanical entity in a free space within 5 feet of your current position. The construct can take any appearance you desire, but cannot have dimensions greater than one foot in any direction. The construct remains under your control until the spell ends or the creature drops to 0 hit points. See [Tooltip Not Found] for its statistics. A constructed servant created through this process is considered to have a Proficiency bonus of +2.
When the construct is within 120 feet of your location, you can use a bonus action to mentally command the servant. If you have cast this spell multiple times, you may choose how many of your constructs are affected by the command, but cannot issue several commands to different groups as part of the same bonus action. This command can be used to dictate the construct's action, its movement, or initiation of a simple command such as operating a lever, act as a sentry or stack coins by denomination. Once given an order, the servant continues to follow that order until its task is complete. Without an active command, the construct otherwise does nothing other than defend itself against hostile creatures.
When you cast Conjure Constructed Servant, you create an immaterial tetherpoint invisible to the eye at the location of casting. If the construct is moved more than 30 feet from the this tetherpoint, it ceases to function. Once returned within the radius of its conjuration, it will continue to carry out the specified task as normal. While within this radius, the construct regains 1 hitpoint every ten minutes until it reaches its hitpoint maximum or the spell ends.
When the duration of the spell comes to an end, the construct ceases to function and shortly after turns to scrap, ash and then nothing.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, choose between one of the following effects. You can either sustain the construct for longer by doubling the spell duration for each slot level above 2nd, or increase the number of constructs summoned by one for each slot level above 2nd. You cannot choose both effects in a single casting of the spell.
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