A creature that you can see within 30 feet of you is lanced with sapping red energy, draining its vitality and transferring it to another creature of your choice within range.
The chosen creature must succeed on a Constitution saving throw or take 2d6 necrotic damage and have their life force drained and transferred to another creature you can see within 30 feet of the initial target. The second creature regains hit points equal to the necrotic damage suffered by the initial target. On a successful save, the creature takes half damage and their hit points are not transferred. This spell has no effect on constructs or undead.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage and transferred hit points increases by 2d6 per level.
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