Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
When you cast Cold Snap, you can choose one creature within range and that creature must make Wisdom saving throw. On a failed saving throw, the target is frozen in time for one round and are dealt 1d4 + 1 cold damage. While the target is frozen, they cannot take actions, op. attacks or reactions and any creature attacking the target gain advantage. After the round, on the targets turn, they're unfrozen and continue their turn as normal.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/1/2021 7:45:52 AM
|
1
|
0
|
5th edition
|
Coming Soon
|
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