Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
1 Round
School
Necromancy
Attack/Save
None
Damage/Effect
You reach out with a hand of decaying shadows. Make a ranged spell attack. If it hits, the target takes 2d8 necrotic damage and must make a Constitution saving throw. If it fails, its visual organs are enveloped in shadow until the start of your next turn, causing it to treat all lighting as if it’s one step lower in intensity (it treats bright light as dim, dim light as darkness, and darkness as magical darkness).
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