Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You summon fey creatures that take the form of a swarm of woodland beings and appear in unoccupied spaces that you can see within range. 

This swarm uses the Fey Swarm stat block.  You roll on the table designated to the chosen swarm size ( medium, large or huge) to see what kind of fey creatures your swarm is made out of. The swarm may gain an additional trait to ad to its stat block dependant on the type of fey rolled on the table. The beast swarm disappears when it drops to 0 hit points or when the spell ends.

The swarm of fey creatures is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the dodge action and uses its move to avoid danger.

 

FEY SWARM

Armor Class 14

Hit Points 60 (medium swarm), 50 (large swarm) (+10 hit points per spell level above 4th)

Speed 30 ft.;  (*fly 60 ft. pixies and sprites only)

STR
14 (+2)
DEX
17 (+3)
CON
14 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
18 (+4)

Senses passive Perception 12

Languages understands the languages you speak

Innate Spellcasting. The swarm's innate spellcasting ability is Charisma (spell save DC 14). The swarm can innately cast the following spell, requiring no material components:

At will: druidcraft

in the table below more spells might be added to this list via the additional trait.

challenge: 3

Actions

Multiattack. The swarm makes a number of attacks equal to its hitpoints divided by 10 (rounded down).

Natural Attack.  Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 3 magical piercing, slashing or bludgeoning damage.

d6 medium fey swarm trait
1 Blink Dogs Action: Teleport (Recharge 4–6). The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.
2 Sprites* Action: Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit:1 piercing damage. the target becomes poisoned until the end of its next turn.
3 Boggles Spellcasting: At Will: grease
4 Nymphs Spellcasting: At Will: charm person,  1/day: mass suggestion
5 Darkling all attacks made with advantage deal an extra 2d6 piercing damage.
6 Pixies* Spellcasting: 3/day each: polymorph, counterspell
     
d4 large fey swarm trait
1 Red Caps the swarm deals 2d6 extra damage per attack.
2 Dryads Spellcasting: 3/day each: pass without trace, entangle, plant growth 
3 Satyrs Spell Turning and Lower Magic Herd Immunity. The swarm has advantage on saving throws against any spell that targets only the herd (not an area) and is immune to the effects of all 1st level spells . If the swarm’s saving throw succeeds and the spell is of 7th level or lower, the spell has no effect on the swarm and instead targets the caster.
4 Hag Coven Spellcasting: 3/day each: disguise self (into 3 humanoids if the swarm targets itself), counterspell, hold person
     
* - (one branch of a holly berry plant)

Previous Versions

Name Date Modified Views Adds Version Actions
9/1/2021 10:59:40 AM
3
0
1
Coming Soon
9/1/2021 2:02:55 PM
8
0
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Coming Soon

Spell Tags: Summoning

Available For: Druid (Legacy) Ranger (Legacy)

Khazil5

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