Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. For the duration, these plants turn the ground in the area into difficult terrain.
Spending an action will allow the caster to advance the weeds and vines, reinforcing them. Any creatures that are stuck in the roots are affected by stronger conditions as the roots grow.
A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.
A second failed save results in being grappled by the vines.
A third failed save will cause a small creature to be paralyzed. One additional failed save will be required for any size above Small.
When the spell ends, the conjured plants wilt away.
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