Even the most well crafted items will eventually fall to the ravages of time. This accelerates that process for a item within range. Make a ranged spell attack against an inorganic object no more that 3 cubic ft. in size. On a hit, the target takes 8d4 damage.
Magical Items may make a saving throw against your spell save DC. For each level of rarity above "Common" the item gains a +3 bonus to the save. For example: a "Very Rare" magical item has a +9 modifier. On a successful save, that exceeds the DC by 10 or more, the item takes 0 damage; otherwise, on a successful save, the item takes 1/2 damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher choose one effect; Increase damage by 3d4, or increase area of effect by 2 cubic feet for each slot level above 1st.
* - (A handful of rust powder)
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