Level
6th
Casting Time
1 Action
Range/Area
Self
(10 ft. *)
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
You drain the life from the creatures around you. Each other creature within a 10-foot radius sphere centered on you must make a Constitution saving throw or take 6d8 necrotic damage on a failed save, or half as much on a successful save. Plants have disadvantage on this saving throw, and undead and constructs are immune to this spell.
The next damage roll of a spell you cast deals extra damage equal to half the necrotic damage this casting of the spell dealt.
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