Level
4th
Casting Time
1 Reaction *
Range/Area
Self
Components
V, S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Force

An glowing barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, the attacker is dealt 4d6 force damage and must make a DC 15 Dexterity save or be pushed 5 feet away and knocked prone.

* - which you take when you are hit by a melee attack or targeted by the magic missile spell

Spell Tags: Warding

Available For: Sorcerer (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Artificer (Legacy) - Artillerist (Legacy)

LimeApocalypse

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