Level
Cantrip
Casting Time
1 Hour
Ritual
Range/Area
Touch
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Creation
Casting this spell channels your personal arcane energies and life force through the wild magic frequencies into volatile ballistic shells. At the conclusion of casting this spell, you must make a constitution saving throw with a DC equal to your Intelligence score. If you fail, you suffer one level of exhaustion. You create one round of ammunition for The Doomstick. The ammunition becomes inert and unusable after 8 hours.
This spell creates additional rounds when you reach 5th level (2), 11th level (3), and 17th level (4).
* - (Alchemist Tools)
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