Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

Choose a humanoid that you can see within range. You attempt to push the soul of a creature out of its body into the astral plane. You perform a fast forward movement with your flat hand and the target must succeed on a Wisdom saving throw or be paralyzed for the duration. A target takes 3d4 psychic damage on a failed save. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. If the target failed its first save, its soul is pushed out of its body. It can still see and hear the material plane, but it can't interact with it and all sounds are muffled. For the duration, its soul just flows behind its body, just visible to the caster and the target itself. 

* - (an iron ring)

Previous Versions

Name Date Modified Views Adds Version Actions
9/3/2021 3:32:07 PM
2
1
1.0
Coming Soon

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

BobBruenor

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