Level
2nd
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

You target the triggering creature as it moves in and attacks, opening a portal in front of it, potentially causing it to emerge in another location. The target makes a dexterity saving throw. On a failed save, you teleport the target to an unoccupied space you can see 10 feet from the creature it was attacking. This causes the melee attack that triggered the reaction to miss. On a successful save, the target avoids being teleported and makes their attack with disadvantage.

* - which you take when a creature you can see makes a melee weapon attack targeting, having moved at least 10 feet this turn

Previous Versions

Name Date Modified Views Adds Version Actions
9/3/2021 9:07:16 PM
15
1
1.0
Coming Soon

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Davyd

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