You transform up to a 10 foot cube of water into ooze. This can have one of two effects:
Repelling Ooze. The ooze is solid and floats in water, and rises at a rate of 40 feet per round if submerged Each creature in the ooze's space must make a Dexterity saving throw or be pushed 30 feet away from the center of the ooze. On a successful save, a creature is only pushed 10 feet away from the ooze's center. Whenever a creature jumps on top of the ooze, the creature's long jump is doubled and their high jump is quadrupled.
Acidic Ooze. The ooze is transparent and sinks to the bottom of a body of water it occupies at a rate of 20 feet per round, otherwise it does not move. Each creature in the cube's area when the spell is cast or that enters the cube's area must make a Strength saving throw. On a failed save, the creature becomes restrained by the ooze and takes 6d6 acid damage at the start of each of their turns while restrained The creature moves with the ooze if it is sinking.A
restrained creature can use their action to attempt a new saving throw. On a success, the creature is no longer restrained and emerges from the ooze into an adjacent space of its choice. When the spell ends, the ooze collapses into water once more.
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