Level
9th
Casting Time
1 Action
Range/Area
60 ft.
(10 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Damage (...)
You tap into and wield the fabric of reality, and turn it against your enemies. You attempt to open a crackling hole to the Astral Plane, centered on a specific enemy within 60 feet. The enemy must make a reflex save. On successful save, the target takes half damage, with no additional effect. On a failed save, the target take 12d20 damage, and a Gate to the Astral Plane opens, centered on the target. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. This effect functions as if a Bag of Holding was placed within an extradimensional space.
* - (a diamond worth at least 7,000 gp)
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Posted Jan 9, 2019This is my first homebrew spell, and the first in what im thinking will be a list of different Ultimate Elemental Invocations! Letting me know if there are any major balancing issues. I tried to keep it at around the same power level as meteor swarm.
Also, just as an explanation for why I decided to use d20 s for damage:
1. Kinda epic, and chaotic. Every player has wanted to roll a d20 for damage before, and I dont think there is an opportunity in RAW to actually do so.
2. Im planning on having all of the different Ultimate Invocations correlate to their Platonic solids, with a bit of modification. While the Platonic solid for ether, in actual medieval understanding, was a dodecahedron, or d12, I thought that Ether, as the most magical of the bunch should have the d20, rather than water, which traditionally has a icosahedron, or d20.