Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect

Cantrip: The user focuses on their breathing and uses their natural body heat mixed with the natural energy to ignite their hands with flames. The attack is a touch spell and does 1d4 fire damage. At each level higher, the spell evolves. No other spell may be cast while this is being focused on

1st level. The flames run past the hands and cover the forearms. Damage increase to 2d4.

2nd level. The flames run further along encasing both arms in flames. Damage increases to 2d6

3rd level. The flames create a mantle of flaming pauldrons. Damage increases to 3d6

4th level. The flames create an upper body armor of flames. Damage increases to 4d6 and creates resistance to fire damage

5th level -Cloak of Flames- The flames coat the body in a robe of flames. Any creature within 10 ft. of the creature must make a Constitution saving throw against the user's spell save. On a fail. the target takes 5d6 fire damage and takes 1 point of exhaustion. The user, as a bonus action, may send a 2 fire bolts (1 from each hand) (1d4 for each fire bolt) to a target within 15 ft. 

6th level - Cloak of Flames - The flames coat the body in a robe of flames. Any creature within 10 ft. of the creature must make a Constitution saving throw against the user's spell save. On a fail. the target takes 6d6 fire damage and takes 1 point of exhaustion. The user, as a bonus action, may send a 2 fire bolts (1 from each hand) (1d4 for each fire bolt) to a target within 15 ft. 

7th level - Cloak of Flames - The flames coat the body in a robe of flames. Any creature within 10 ft. of the creature must make a Constitution saving throw against the user's spell save. On a fail. the target takes 7d6 fire damage and takes 1 point of exhaustion. The user, as a bonus action, may send 2 fire bolts (1 from each hand) (1d6 for each fire bolt) to a target within 15 ft. 

8th level - Cloak of Blue Flames - The flames coat the body in a robe of flames. Any creature within 10 ft. of the creature must make a Constitution saving throw against the user's spell save. On a fail. the target takes 8d6 fire damage and takes 1 point of exhaustion. The user, as a bonus action, may send 2 fire bolts (1 from each hand) (3d6 for each fire bolt) to a target within 15 ft. 

9th level - Self-Immolation- The user ignites their entire body with flames and begins exerting their heat to the highest degree. All creatures within 30 ft are consumed in a blast of fire. Must make a Dex save against the user's spell save dc. Failed targets take 10d10 fire damage and catch fire, on success takes half and doesn't catch fire. The user must make a con save of 20 or fall unconscious. On a success the user is incapacitated for 1d6 rounds. User maintains their current HP at the time they fall unconscious/become incapacitated. 

Available For: Druid (Legacy)

JohnnyLMusic

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