Level
Cantrip
Casting Time
1 Action
Range/Area
10 ft.
(10 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
STR Save
Damage/Effect
Force
You thrust out your hand and push a wall of force out in front of you. All creatures and objects in a 10ft cone must make a Str saving throw. On a fail they take 1d8 Force damage and are knocked prone, on a success they take 1d8 damage and remain standing.
It's kinda basic, but I like it. I bet it works well in any campaign.