Level
3rd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

You select a point within range and all dead humanoids in a 30 foot radius circle become reanimated as zombies or skeletons if they were dead for more than 100 years. These undead gain back thier soul, but don't get back thier ability scores, instead getting the ability scores of thezombie or skeleton stat blocks. They can speak read and understand the laguages they knew in life, and gain the language of the caster. They follow the verbal commands of the caster, but others can persuade them to follow one of thier commands if it is within reason and doesn't cause harm to the undead.

Any living creature in the area will take 3d10 necrotic damage. The spell has no effect on constructs or undead. If the creature is a humanoid and is killed by the spell, it will turn into a zombie. Otherwise the creature either dies or turns into a zombie version fo itself. These zombies follow the verbal commands of the caster and change thier ability scores change into the scores of the zombie version. Half of any damage dealt by the spell can be used to heal or give temporary hit points to other undead creatures.

At higher levels: If you cast the spell using a 5th level spell slot,the radius of the spell's area of effect becomes 45 feet. It also allows you to deal 5d10 necrotic damage and allows you to ressurect two dead humanoids as ghouls. Casting it with a 7th level slot changes the radius to 70 feet. The damage rises to 7d10 and you can ressurect fourteen undead creatures as ghouls and five as wights. Casting at 9th level the spell's damage becomes 9d10 necrotic damage and you can bring back all dead humanoids as wights. Alternatively you can collect the souls of 15 wights to create a litch with up to 7th level spell slots. This kills the wights selected and they have to be at full health. The litch can only be commanded by the caster and cn be healed by giving him the souls of wights under your command as a bonus action, giving healing him with the current hit points of the wights or if at full health can gain temporary hit points instead. The lich lives for as long as the caster, turning to dust if the caster dies and the cster is immune to the spells of the lich.

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy)

EdWinMaster

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