Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
Ranged
Damage/Effect
Fire (...)

Channelling the 6 of the elements through your fingertips, you surge it through your musical instrument that has strings (guitar, lute, bass etc) and it lingers there as long as you maintain concentration.

The first string is ablaze and represents fire, the second string is freezing and represents ice, the third string is crackling with arcane power and represents lightning, the fourth string is dripping with venom and represents poison, the fifth string glows with light and represents radiance, and finally the last string is as dark as the void and represents necrotic.

As part of casting this spell and on your turn as an action at any point during concentration, you can strum a single string and make a ranged spell attack at a single creature within 60 feet of you for 3d6 of damage of that element and extra effects based on that element. The user MUST announce which element they are using before rolling to attack.

Fire lights the creature ablaze, taking an additional 1d8 of fire damage at the start of it's turn for 5 turns unless it or any other creatures uses an action to pat the flames out.
Ice forces the creature to make a strength saving throw, on a failed save they lose all of it's movement speed for it's next turn as icicles form around it's feet, keeping them in place.
Lightning bounces the damage rolled to one extra target within 15 feet of the target, this bolt prioritises hostile creatures but if none are around it will target friendly creatures too.
Poison forces the creature to make a constitution saving throw, on a failed save it applies the poisoned condition for 3 turns, making them have disadvantage on all attack rolls and ability checks.
Radiant provides one creature you desire (can target self) with temporary health equal to 50% the damage dealt rounded down until the spell ends. Temp health cannot stack but it can replace itself.
Necrotic steals health directly to the caster equal to 25% of the damage dealt rounded down.

Spell Tags: Healing Damage Control Buff Debuff Utility

Available For: Bard (Legacy)

Redpenguin45

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