Level
Cantrip
Casting Time
1 Action
Range/Area
10 ft.
(10 ft. *)
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
STR Save
Damage/Effect
Force
You thrust out your hand and push a wall of force out in front of you. All creatures and objects in a 10 foot cone take 1d6 force damage. Medium or smaller creatures in the area must pass a STR saving throw, or be knocked prone.
Aard can also be used to blow out any existing fires, blast open poorly secured doors, or punch through cracked or damaged walls or floors.
At Higher Levels. This spells damage increases by 1d6 when you reach 5th level (2d6) 11th level (3d6) and 17th level (4d6). Starting at 5th level on a failed save the creature or object is also knocked back 5 ft in addition to being knocked prone.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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6/3/2021 6:23:18 PM
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2
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0
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Coming Soon
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9/6/2021 12:11:19 AM
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33
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3
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Coming Soon
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MUCH to Powerful for a cantrip.
Its a shove that deals a d6 damage?
it does dmg and knock down in a cone.
So you can hit around 4 creatures with it.
That wmakes 4d6 damage for a lvl1 Cantrip.
It's a 10' cone so max targets is 3, 2 if you include yourself in the cone. That's a Max of 3d6 DMG which is only 1d6 more than say Acid splash. And 3d6 Lower than max damage output of Sword burst which could do a total of 8d6 DMG.
But RAW u can not dodge this damage.
The save is gainst bveeing knocked down, not vs the damage it self.
The damage doesn't rely on an attack or save. That would be overpowered for a cantrip even without the fact it can hit multiple creature.
Cool, but kinda OP...
Maybe make it a 1st or 2nd level spell?