A blizzard appears around the caster in a 25ft diameter sphere for two rounds or until dispelled by the caster.
Effects
- All creatures in range of the blizzard must make a DC15 constitution saving throw or take 17 (3d10) cold damage
- Any creature within the blizzard's range has disadvantage on rolls
- Any creature inside the blizzard travels as if they are moving through difficult terrain (Halving their walking speed)
- Any flying creatures that starts or ends their turn while flying within the blizzard must succeed a DC10 Strength saving throw or take 1d6 bludgeoning damage and fall prone
- Any creatures attempting a ranged shot from outside the blizzard into the blizzard have disadvantage on attack rolls
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