You choose a creature within range to magically construct a coffin around, shutting them inside with overlaying chains. The target must make a Constitution saving throw. On a failure, the creature is locked inside, stabbed with a thousand, rusty blades, and magically dealt 5d12 necrotic damage, and is trapped for 1 minute. The creature has total cover while it lasts and can't move or escape by any means other than teleporting. At the end of the creature's turn, they can make a constitution saving throw to break free. On a success, the creature takes half damage and the coffin immediately fades.
An Undead creature has disadvantage on the saving throw against this spell.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.
* - (A handful of nails)
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